Combat System

Understanding how combat works in Guilds of Valor

Overview

The combat system in Guilds of Valor simulates turn-based combat between characters and NPCs. Combat results are displayed in the text box as a blow-by-blow account until one participant reaches 0 HP.

Key features of the combat system:

  • Turn-based combat with alternating attacks
  • Character stats influence combat outcomes
  • Equipment bonuses affect combat performance
  • Detailed combat text provides a narrative experience
  • Health points are reduced during combat and regenerate over time

Stat Influences

Character stats play a crucial role in determining combat outcomes. Each stat influences different aspects of combat:

Strength

Primary influence: Damage

Strength determines the base damage a character can inflict with physical attacks. Higher strength means more damage per hit, which is then mitigated by the opponent's constitution.

Dexterity

Primary influence: Dodge/Parry

Dexterity affects a character's ability to dodge or parry incoming attacks. Higher dexterity increases the chance to avoid damage completely.

Intelligence

Primary influence: Critical Hits

Intelligence influences a character's ability to find weaknesses and land critical hits. Higher intelligence increases the chance of dealing critical damage through clever technique.

Constitution

Primary influence: Health & Defense

Constitution directly determines a character's health points (1:1 ratio) and provides natural damage reduction against physical attacks.

Combat Mechanics

Combat in Guilds of Valor follows these steps:

  1. Initiative Determination

    Combat begins with an initiative check based on dexterity to determine who attacks first.

  2. Attack Phase

    The attacker makes an attack roll, which is compared against the defender's dodge/parry chance.

  3. Damage Calculation

    If the attack hits, damage is calculated based on the attacker's strength and any weapon bonuses, minus the defender's constitution-based damage reduction.

  4. Critical Hit Check

    A check is made based on the attacker's intelligence to determine if the attack is a critical hit, which multiplies the damage.

  5. Health Reduction

    The defender's health is reduced by the calculated damage.

  6. Turn Alternation

    The defender becomes the attacker for the next turn, and steps 2-5 repeat.

  7. Combat Resolution

    Combat continues until one participant reaches 0 HP or below, at which point they are defeated.

Health System

Character health is a vital component of the combat system. Health points (HP) represent a character's ability to withstand damage before being defeated.

Key aspects of the health system:

  • Health Calculation: Base health = Character's constitution (1:1 ratio)
  • Equipment Bonuses: Equipment that provides constitution bonuses also increases health
  • Health Display: Health is displayed next to the character name in the UI
  • Health Reduction: Health is reduced during combat as damage is taken
  • Health Regeneration: Health regenerates at a deliberately slow pace, encouraging the use of healing items and strategic planning

Learn more about the health system →

Combat Text

Combat in Guilds of Valor is narrated through text displayed in the Text Box. This provides a blow-by-blow account of the battle, creating an immersive experience.

Features of combat text:

  • Combat text appears one line at a time with a slight delay between lines
  • Text describes attacks, dodges, parries, and damage in a narrative style
  • Critical hits and special moves get more dramatic descriptions
  • Health loss is applied gradually as combat text unfolds
  • The final text announces the victor and any rewards gained

Example combat text:

Thorne lunges forward with his sword, striking the goblin for 8 damage!

The goblin swings its crude club, but Thorne parries the attack!

Thorne finds an opening and delivers a critical strike for 15 damage!

The goblin falls to the ground, defeated. Thorne gains 25 experience and 5 gold.

Rewards

Defeating enemies in combat provides various rewards:

  • Experience Points: Gained after each victory, used for character leveling
  • Gold: Currency that can be used to purchase items and services
  • Items: Enemies may drop equipment, consumables, or crafting materials
  • Quest Progress: Combat may advance quest objectives

Reward amounts are based on the difficulty of the enemy and any active bonuses from guild perks or special events.